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Audio Actions

note

Windows Voice and Amazon TTS are both supported. To use Amazon TTS, you should compile the WEAVR Settings and have a valid internet connection.

Play Audio Action

Play Audio Action

PropertyDescription
Audio ClipAudio Clip to be played. You can set different audio clips to be played for different languages.
LoopIf enabled, the audio is reproduced in a loop (this parameter is invisible if the action is not Async).

Play Audio on Target

Play Audio on Target Action

The Play Audio on Target action plays the indicated audio from the referenced target Object of the scene.

PropertyDescription
Audio ClipAudio Clip to be played. You can set different audio clips to be played for different languages.
TargetObject for which the audio is played.
LoopIf enabled, the audio is reproduced in a loop (this parameter is invisible if the action is not Async).

Play Audio at Position

Play Audio at Position Action

The Play Audio at Position action plays the indicated audio when you are in the needed position in the scene.

PropertyDescription
Audio ClipAudio Clip to be played. You can set different audio clips to be played for different languages.
PointPosition in the coordinate system where to play the audio in respect to the center of the scene. If disabled, the audio is heard on the background of the scene.
LoopIf enabled, the audio is reproduced in a loop (this parameter is invisible if the action is not Async).

Text to Speech

Text to Speech Action

The Text to Speech action converts the text into audio that will be reproduced on the background of the scene.

PropertyDescription
SpeechVoice and text to be reproduced. You can reproduce different voices and texts for different languages.
  VoiceDefine the voice that reads the text (different according to languages).
  TextText to be reproduced by the TTS voice.
LoopIf enabled, the audio is reproduced in a loop (this parameter is invisible if the action is not Async).

Text to Speech on Target

Text to Speech on Target Action

The Text to Speech on Target action converts the text into audio that will be reproduced from the referenced Object of the scene.

PropertyDescription
SpeechVoice and text to be reproduced. You can reproduce different voices and texts for different languages.
TargetObject for which the audio is played. If null, the audio is heard on the background of the scene.
LoopIf enabled, the audio is reproduced in a loop (this parameter is invisible if the action is not Async).

Text to Speech at Position

Text to Speech at Position Action

The Text to Speech at Position action converts the text into audio when you are in the needed position in the scene.

PropertyDescription
SpeechVoice and text to be reproduced. You can reproduce different voices and texts for different languages.
PointPosition in the coordinate system where to play the audio in respect to the center of the scene. If disabled, the audio is heard on the background of the scene.
LoopIf enabled, the audio is reproduced in a loop (this parameter is invisible if the action is not Async).

Advanced

The advanced section contains some of the previous actions with more settings to customize.

Play Audio Expert

Play Audio Expert Action

The Play Audio Clip Expert action plays the indicated audio. You can customize the reproduction of the clip in different ways.

PropertyDescription
Audio ClipAudio Clip to be played. You can set different audio clips to be played for different languages.
VolumeVolume of the audio clip.
TargetObject for which the audio is played. If null, the audio is heard on the background of the scene.
PointPosition in the coordinate system where to play the audio in respect to the center of the scene. If disabled, the audio is heard on the background of the scene.
PitchIf enabled, the pitch of the audio can be customized. You can animate it.
DistanceIf enabled, the audio becomes 3D, and the distance is the maximum distance from which you can hear the audio. You can animate it.
LoopIf enabled, the audio is reproduced in a loop (this parameter is invisible if the action is not Async).

Text to Speech Expert

Text to Speech Expert Action

The Text to Speech Expert action plays the indicated TTS. You can customize the reproduction of the TTS in different ways.

PropertyDescription
SpeechVoice and text to be reproduced. You can reproduce different voices and texts for different languages.
VolumeVolume of the audio clip.
TargetObject for which the audio is played. If null, the audio is heard on the background of the scene.
PointPosition in the coordinate system where to play the audio in respect to the center of the scene. If disabled, the audio is heard on the background of the scene.
PitchIf enabled, the pitch of the audio can be customized. You can animate it.
DistanceIf enabled, the audio becomes 3D, and the distance is the maximum distance from which you can hear the audio. You can animate it.
LoopIf enabled, the audio is reproduced in a loop (this parameter is invisible if the action is not Async).