Interaction Actions
Door Lock Action
| Property | Function |
|---|---|
| Target | Target door lock |
| Lock | If enabled, locks the door lock. |
Simple Door Action
The simple door action allows you to control a GameObject with a Door component on it.
| Property | Function |
|---|---|
| Target | Target door |
| Door State | The state in which we want to set the door. |
| Is Locked | Whether the door is locked or not. |
Connectable Action

| Property | Function |
|---|---|
| Connectable | Connectable object to connect or disconnect |
| Target | Reference target where the connectable will be attached |
| Point | Specified point where the connectable will be attached |
| Connect | If enabled, connect all the connectable to the specified target and point |
| Disconnect All | If enabled, disconnect all the connectables connected to the specified target and point |
Executable Action
The executable action allows you to control a GameObject with an Executable component on it.
| Property | Function |
|---|---|
| Target | Target executable |
Push Button Action
The executable action allows you to control a GameObject with a Push Button component on it.
| Property | Function |
|---|---|
| Target | Target push button |
| Push | Set the state to "push" |
| Can Change State | Whether this button can change state. |
Teleport Action
The teleport action allows you to teleport the PlayerRIG to a point inside the scene. Works only in a VR environment.
| Property | Function |
|---|---|
| Target | Target playerRIG |
| Teleport Point | Teleport destination |
| Rotate | Whether the RIG can rotate or not. |
Toggle WEAVR Interaction Action

This action allows you to enable/disable a specific WEAVR Interaction on an object.
| Property | Function |
|---|---|
| Target | Target object |
| WEAVR Interaction | The WEAVR Interaction to be enabled/disabled |
| Enable | Enable/disable the interaction |
Toggle WEAVR Object Action
The Toggle WEAVR Object action allows you to enable/disable a WEAVR Object component.
| Property | Function |
|---|---|
| Target | Target WEAVR Object |
| Enable | Enable/disable target WEAVR Object |
Toggle All WEAVR Objects Action
This component allows you to enable/disable all WEAVR Objects inside the scene.
| Property | Function |
|---|---|
| Set Enabled | Enable/disable WEAVR Objects |
| Inactive Objects | Enable/disable inactive objects |
VR Pointer Action
The VR Pointer action allows you to show a pointer in a VR procedure.
| Property | Function |
|---|---|
| On Hand | The hand on which to use the pointer. |
| Show | Show/Hide the pointer. |
Set Movement Type Action

This action allows you to change the VR movement type during procedure.
| Property | Function |
|---|---|
| Target | The target (PlayerVR). |
| Left Controller | The type of movement associated with left controller. |
| Right Controller | The type of movement associated with right controller. |
Expert Door Action

The expert door action allows you to control in a more precise way a GameObject with a Door component on it.
| Property | Function |
|---|---|
| Target | Target door |
| Door State | The state in which we want to set the door. |
| Open Value | If enabled, set the open value of this door |
| Is Locked | Whether the door is locked or not. |
| Add Open Value | If enabled, add an open value to this door. |