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Camera Components

In this section, you will learn about the following components:

  • Look At Camera
  • Look At Object

Look At Camera

Look At Camera

The Look At Camera component makes the GameObject always point at the camera when you move.

PropertyDescription
Camera To FaceCamera you want the object to look at
Rotating TransformTarget GameObject
Rotation TimeMakes the animation smoother
Invert CanvasesInvert Canvases, following the camera

Look At Object

Look At Object

This component allows you to keep a GameObject oriented towards the user.

PropertyDescription
Pivot AxisSpecifies the axis about which the object will rotate
Target TransformSpecifies the target to which we will orient. If no target is specified, the main camera will be used