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Rendering Issues

Pink / Magenta Materials

Objects appear pink/magenta when materials or shaders are missing or not compiled.

Causes:

  1. WEAVR Rendering folder not imported correctly
  2. Project not configured for the correct render pipeline
  3. URP asset not assigned as the active pipeline

Solutions (try in order):

  1. Go to WEAVR > Setup > Project For > and re-run the setup for your target platform
  2. In Project window: select WEAVR/Essential/Rendering → right-click → Reimport
  3. In Edit > Project Settings > Graphics, verify the Scriptable Render Pipeline Settings field points to a WEAVR URP asset
  4. If still failing: select WEAVR/Essential/Runtime → right-click → Reimport

Missing Renderer Features

FwdForwardRenderer_LowEndMobile is missing RendererFeatures

Solution: Reimport WEAVR/Essential/Rendering folder.


Missing Post-Processing Effects

If bloom, depth of field, or other post-processing effects are missing:

  1. Verify the Universal Render Pipeline Asset has Post Processing enabled
  2. The camera must have a Volume component with the correct Layer Mask
  3. Reimport WEAVR/Essential/Rendering if the WEAVR post-processing features are missing

Outline Effect Not Working

  1. Ensure the WEAVR Outline Renderer Feature is present in your URP Renderer asset
  2. Run WEAVR > Setup > Project For > to re-apply the correct renderer configuration
  3. The target object must use a material that supports the outline effect (Standard URP materials are supported)

VR Rendering Issues (Stereo)

For VR, set Stereo Rendering Mode to Single Pass Instanced in XR Plug-In Management for best performance.

If you see stereo artifacts:

  1. Check that URP is configured for XR: in the URP Asset, enable XR Compatibility
  2. In the Renderer, ensure MSAA is set appropriately for your headset